If you’re fully engaged in the realm of web-based graphics, you’ve likely heard the buzz: the inaugural Three.js Conference is set for this September in Paris. This isn’t just another tech gathering; it’s a long-awaited convergence of minds that have been shaping the 3D web experience for nearly fifteen years.
Why now? After years of experimentation across portfolios, games, installations, and various creative outlets, the Three.js community is ready to celebrate its achievements and share knowledge collectively.
The speaker lineup speaks volumes:
- Mr.doob (Three.js developer)
- Bruno Simon (Three.js Journey)
- Cassie Evans (GSAP)
- Edan Kwan (Lusion)
- Renaud Rohlinger
- Célia Lopez (OFF+BRAND)
- Anderson Mancini (Neotix)
- Thomas Nattestad & Natalia Markoborodova (Google)
- Jean Carlo Deconto (aka sunag, TSL developer)
- Robin Payot
- Julie Marting (Hervé Studio)
- Daniel Beauchamp (Shopify)
- Patrick Heng & Justine Soulie
- Vicente Lucendo (Abeto)
- Xavier Jack
- Kim Boutin
- Daria Nevezhyna (Rive Ambassador)
- Antoine Menard (Merci Michel)
- Dennis Smolek (R3F core team)
- Kris Baumgartner (Poimandres)
- Lovis Odin (Fal.ai)
…and many more.
🎟️ Heading to Paris? Codrops readers can get 15% off tickets using the code CODROPS. This could be your perfect moment to join. Get your ticket →
Previously, we provided a behind-the-scenes look at how the conference website was crafted with insights from organizer David Ronai. This time around, we’re focusing on the speakers, each of whom has unique insights and experiments they’re eager to share.
In the spirit of anticipation, we reached out to several speakers to uncover what projects have captivated them lately and what they’re excited to unveil in Paris. Here’s a glimpse at some of their thoughts.
Bruno Simon
Bruno Simon is deeply invested in TSL and is currently gearing up for the most significant WebGPU update for his Three.js Journey course—a project that’s rapidly evolving into a massive undertaking. “It’s going to be huge! So huge that I can’t even see the finish line,” he admits, half-joking about the challenge of preparing for his conference presentation amid ongoing development.
His daily involvement with TSL has transformed his entire portfolio into a testing ground for all sorts of innovative ideas, one of which started as a simple concept but quickly escalated into a more complicated exploration of physics. The glowing spheres he’s been working with seamlessly integrate kinetic energy transformations—“Just some nerd stuff that makes me smile,” he notes.
As for what’s in store for Paris, Bruno teases with a single seedling emoji: 🌱. Given the breadth of his recent focus, it seems to signal growth and new possibilities.
Célia Lopez
Célia Lopez embodies a relentless curiosity as a 3D designer at OFF+BRAND. Her latest explorations have led her into the intersection of AI and real-time 3D experiences, sharpening her focus on improving texture optimizations and incorporating AI-generated assets into polished projects. This enthusiasm extends to new creative outlets—she’s venturing into ceramics, crafting bowls and cups while finding a refreshing rhythm through hands-on classes.
Moreover, she’s been actively sharing her findings, including an enlightening lightning talk at the Paris Design Meetup where she showcased her evolving AI workflows:
When looking ahead to the conference, Célia hints that her presentation will include unexpected elements. “WebGL conferences are where I feel the most fulfilled,” she emphasizes, eager to connect with others who share her zeal, exchange knowledge, and revel in the joy of creativity and collaboration.
Daniel Beauchamp
Currently, Daniel Beauchamp is straddling two intriguing domains: e-commerce-focused interactive product customization and AI-generated commercials. These sectors intersect in their quest to enhance digital experiences, making them more personalized and memorable for users.
His vision is taking shape as he develops a Shopify app aimed at enabling merchants to offer interactive customization options through Rive integration. Simultaneously, he is delving into AI-generated video as a service, emphasizing that whether dealing with a product configurator or brand film, engagement should be at the forefront.
In Paris, Daniel intends to showcase how user interfaces can convey emotion, making customization feel richer and more inviting—an opportunity for buyers to connect with products more deeply. He sums up his journey with a powerful mantra: “Keep building, and at the same time keep exploring, learning, changing, and re-examining both the process and the things I make.” It’s a gentle reminder that adaptation and curiosity often drive the most meaningful progress in the tech world.
Anderson Mancini
Anderson Mancini views WebGPU not merely as an upgrade but as a catalyst for revolutionary ideas within the browser. He is revisiting previously ambitious projects that lacked the resources for real-time execution, now leveraging cutting-edge rendering attributes to elevate visual quality while making them accessible to a wider audience.
His recent work emphasizes hybrid configurations of SSGI and SSR for architectural visualization, effectively boosting the standard of real-time render quality in real estate presentations. He has also developed r3f-webgpu-perf, a performance tool for R3F that transcends mere data display—it provides developers with actionable insights to optimize their scenes, encapsulating years of expertise into a valuable resource.
In Paris, expect Anderson to share insights from two notable projects, Lumen Decor Studio and CerealBNB, offering attendees practical tips on crafting high-performance Three.js experiences without losing sight of creative ambition.
Natalia Markoborodova & Thomas Nattestad
Representing Google Chrome, Thomas Nattestad and Natalia Markoborodova are dedicated to shaping the web’s evolution, particularly focusing on the emerging concept of HTML-in-Canvas.
Thomas is enthusiastic about the creative potential this API brings but acknowledges the complexity of establishing new web standards, pondering how to maintain the foundational pillars of the web—privacy, security, and interoperability—while pushing innovation forward. His efforts include showcasing the HTML-in-Canvas API via the Chrome developer sessions at Google I/O, illustrating how semantic HTML can be rendered interactively within a canvas.
Natalia has been tasked with understanding the nuances of this platform, exploring color spaces and display characteristics to enhance the API. A simple video embedding issue sparked her foray into a detailed examination of color formats and how they’re rendered across various setups, leading to pivotal discoveries.
When they present in Paris, their approaches will converge on the same technology: Thomas will discuss HTML-in-Canvas's extraordinary capacity to expand the creative scope of the web, hoping to infuse it with “a heavy amount of whimsy.” Meanwhile, Natalia will underscore its dual nature, showcasing how playful elements can harmoniously coincide with sound engineering, declaring it “FUN & FUNctional!”.
Patrick Heng & Justine Soulie
In their creative endeavors, Patrick Heng and Justine Soulie draw inspiration directly from the web itself. Their work embodies a spirit of experimentation and enthusiasm, actively seeking out those who innovatively push boundaries simply to discover what’s possible.