The countdown is on for the first Three.js Conference, and excitement is building as more participants finalize their plans to converge in Paris.
In a recent overview of the event, we highlighted initial insights from several keynote speakers about their ongoing projects and what they hope to share. Now, additional responses have surfaced, providing a deeper look into the diverse creativity and expertise headed to the conference.
If you’re contemplating attending this event, now’s your chance to save—Codrops followers can receive a 15% discount on tickets with the code CODROPS.
Below is the full speaker roster, preceded by some exciting snippets from their upcoming presentations.
- Mr.doob (Three.js developer)
- Bruno Simon (Three.js Journey)
- Cassie Evans (GSAP)
- Edan Kwan (Lusion)
- Renaud Rohlinger (Utsubo)
- Célia Lopez (OFF+BRAND)
- Anderson Mancini (Neotix)
- Thomas Nattestad & Natalia Markoborodova (Google)
- Jean Carlo Deconto (a.k.a. sunag, TSL developer)
- Robin Payot (Zelda TSL)
- Romain Briaux & Julie Marting (Hervé Studio)
- Damien Mortini (Shopify)
- Patrick Heng & Justine Soulié (Ponpon Mania)
- Vicente Lucendo (Abeto)
- Kim Lê Boutin (loadmo.re)
- Daria Nevezhyna (Rive Ambassador)
- Antoine Ménard (Merci Michel)
- Dennis Smolek (R3F Core Team)
- Kris Baumgartner (Poimandres)
- Lovis Odin (fal.ai)
- Cassandre Leguay (Interactive Designer, Moment Factory)
- Misha Kiiatkin (Technical Artist, edclub)
- Sean Looper (CTO, Miris)
The following sections explore insights gleaned directly from the speakers, showcasing their thoughts and project particulars as they prepare for the upcoming event.
Antoine Ménard
Currently, Antoine Ménard is focused on perfecting his presentation for the Three.js Conference, while his passion for interactive storytelling continues to drive his creative explorations. At Merci-Michel, he often channels his fascination into crafting real-time 3D games that fuse technical prowess with artistic expression. During his session, he plans to reveal the intricacies of his creative process and offer a sneak preview of upcoming projects, including a web-based Formula 1 game for a well-known brand that’s proving to be a delightful testing ground for his innovative ideas.
If you’re eager to experience the team's work before the conference, visit No Mercy Michel where you might also interact with Antoine's perplexing chatbot, King Antoine—his chat skills are certainly one for the storybooks.
Lovis Odin
At the forefront of generative media creation, Lovis Odin strives to harness the power of 3D and generative models in his role as a Creative Engineer at fal. He delves into avenues such as building and refining ComfyUI pipelines and collaborating on practical implementations of generative tools. His presentation will illustrate a novel approach in which a Three.js scene is transformed into model training data, effectively utilizing a synthetic dataset to train a low-rank adaptation (LoRA) capable of converting basic clay renders into stunning photorealistic videos while preserving camera motion. This method marks a significant step in enhancing the synergy between 3D graphics and AI-rendering technologies.
Lovis’ current focus includes an exciting project involving a render-to-real LoRA that leverages around 2,000 curated synthetic image pairs. Through open-source experimentation and innovative thinking, he's also exploring the application of holographic technology to redefine collectible trading cards. You can take a look at his multi-angle camera control LoRA built from Gaussian Splatting renders over various camera perspectives—one valuable lesson he's learned is that aesthetic appeal doesn’t always yield the best training data; in fact, his less polished clay renders proved more effective.
Cassandre Leguay
Cassandre Leguay is finding her creative spark through outdoor adventures. The act of trail running has revitalized her artistic perspective, which she channels back into her immersive experience designs at Moment Factory. This recent focus has broadened her approach to user interactions, blurring the lines between physical and digital realms. In a recent workshop, she and her team rapidly prototyped interactive games rooted in physical experiences, illustrating the need for quick ideation and feedback loops in today’s design practices.
Interestingly, when brainstorming interaction frameworks in her installations, you might find her mimicking motions, moving her hands as if acting out the experience, drawing laughter from anyone who happens to be observing. “It can be a bit bizarre out of context,” she admits.
Renaud Rohlinger
Renaud Rohlinger is at the cutting edge of performance engineering, investigating the intersection of Gaussian Splatting and WebGPU manipulation. His goal? To extract every ounce of processing efficiency when hundreds of thousands of primitives must be managed every single frame. Renaud's work challenges preconceptions about performance bottlenecks, shedding light on where time is truly spent.
He’s not just experimenting; he’s pushing the limits of Three.js’ capabilities by exploring TSL precompilation strategies and how Node Material Systems can enhance performance by skipping traditional build processes. His conference teaser encapsulates his innovative spirit: “Reimagine your Three.js performance in a unique presentation style!” We anticipate a session loaded with surprises.
As a result of his experiences with erratic AI systems, he has streamlined a debugging mantra: “What does the state look like before and after the changes?”
Kim Lê Boutin
Kim Lê Boutin is passionately curating the second edition of the New Ways of Seeing festival she initiated in Paris, driven by concepts from John Berger’s seminal text. The event encourages discourse among artists, designers, and technologists aimed at redefining visual perspectives through technological interaction. Since the festival's successful first edition, she’s diving deeper into shaping the next installment, enhancing interdisciplinary connections.
Her journey with Three.js began back in 2012, transitioning from fashion art direction as immersive digital experiences transformed from rarity to the expected standard across industries. This professional growth inspired the creation of loadmo.re, a dynamic platform cataloging innovative mobile interfaces as she reflects on the increasing importance of “Positive Friction” in design—a counterbalance to the trend toward seamless experiences.
Kim is also undertaking meticulous research regarding AI's historical trajectory for an upcoming talk commissioned by DIVISION, probing rich narratives that have defined its evolution. For visual intrigue, she highlights La Voie des Fleurs, an interactive Three.js installation that invites guests into a mindful meditation before engaging in a digital floral arrangement, fundamentally altering their interaction with the work.
Misha Kiiatkin
Misha Kiiatkin's latest endeavors with native Three.js and R3F have him eager to explore TSL and WebGPU. The technological advancements are leveling the playing field with established engines like Unreal. His recent projects involve enhancing 3D animations, where he focuses on achieving more organic movements to inject life into digital characters.
At edclub, Misha’s experimentation with hand-painted models translated into an entirely new gaming experience, making him realize its underutilization within the Three.js community. His conference presentation will disclose the crafting process behind this unique approach, merging conventional asset delivery techniques with insights specifically for Three.js. He’s also developing "threepack," a library designed to streamline the exchange of complex 3D objects across varying projects, simplifying asset reuse without compromising visual fidelity.
One particularly poignant project emerged from his participation in the Three.js Journey Challenge. While in Japan, he painted a scene on an iPad using Procreate, discovering that the journey of creation added emotional depth, offering him a sense of ownership and narrative in his work. “It genuinely felt like I was building my own home,” he shares. You can witness this project’s evolution here.
Damien Mortini
Damien Mortini envisions a future where augmented reality glasses could eclipse our reliance on traditional computing devices. He revels in the concept of creativity liberated from a desk, allowing dynamic, spontaneous interactions to occur in real-time. For him, the evolving web landscape is critical to this transition, playing a major role in shaping how we engage with technology and each other.